Here is some recent work related to our task of water representation and rendering.
Surface Creation/Extraction
Most recent method proposed for surface extraction from a particle system.
Real-time particle isosurface extraction
This paper creates a surface from a particle system. It mentions several alternative methods, including splatting, marching cubes, and ray-casting.
Realistic and Interactive Simulation of Rivers
Presentation Slides
Rendering and Textures
Animating water realistically, then applying a non-photorealistic appearance.
A Method for Cartoon-Style Rendering of Liquid Animations
Updating texture information according to fluid flow/advection.
Texturing Fluids
In contrast, this paper generates a new texture for each frame:
A Texture Synthesis Method for Liquid Animations
SPH
Performance analysis of stable fluids, including new speedup methods
Hardware-aware analysis and optimization of stable fluids
Judging from this literature search, some possible research avenues that could be explored as part of this project include animating water in a non-photorealistic style and possibly surface creation.
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