These notes are from my meeting with Alan Price this afternoon. Major props go out to Alan for doing all the hard work of finding these utilities and sorting through all the bad ones out there.
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It looks like we'll be using Processing (and its 3rd party libraries) to take care of all the interactive aspects of the project.
We will use the jMyron library to capture the video frames from the webcam resulting in images of the user's contact points (fingers and palms) with the table's surface. Processing will then take these images and find the blob boundaries using the blobDetection library. Once the blob boundaries have been determined, we can send them in message form to a second computer over the network via the OSC communication library. The second computer will be running our C++/OpenGL application with calls to the oscpack C++ library. We will listen for these messages, parse them, and extract the coordinates of all the vertices for each of the blobs.
The big question is: will all this processing burn up too much CPU?
I guess we'll see...
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