Here are my notes from the meeting we had today. Feel free to correct me if I misunderstood something!
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We decided to get a basic framework up and running by Sunday which will provide the interaction input and the graphics output for the SPH algorithm.
It looks like we'll try marching squares for the surface generation from particle data. Once we get this going we can decide if this algorithm is fast/robust enough to meet our needs. Sundar will adapt his marching cubes code and display it orthographically in OpenGL as a surface.
We are going to throw together a simple particle system (just bouncy particles with initial velocities) and use this as input for the marching squares algorithm. Matt will work on this component as well as investigate possible uses of velocity data for generating convincing animated "ripple textures" for the surface.
Jae is going to get the interface side of things working with processing and blob detection (or possibly touch lib) and output the results of the input video as blob outlines in OpenGL.
We will meet on Sunday (04/13/08) and talk about how things are going with the framework and decide on the next steps to take.
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