We've been going through the literature and found these papers that seem relevant to our problem:
The classic SPH paper
A sand implementation
SPH on the GPU
Fluids to Solid phase changing
Granular Materials
Fire and Gaseous stuff
Directable Photorealistic Liquids
So far, we haven't come up with a paper that tackles the idea of a fully parameterizable SPH model (running the gamut from smoke to fluids to particulate matter). The last paper listed has come the closest to this.
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